Outlanders: Zone 3's Mysterious Human Faction

Everything we know about the Outlanders, the breakaway human faction that calls the frozen wastes of Borea home. Their culture, architecture, and the secrets they protect.

Outlanders: Zone 3's Mysterious Human Faction

Zone 3, known as Borea, is home to more than just frozen landscapes and dangerous wildlife. It’s also home to the Outlanders—a mysterious human faction with their own culture, architecture, and secrets they’re keeping. This guide covers everything we know about this intriguing faction.

Who Are the Outlanders?

The Outlanders are a breakaway human faction living in Zone 3:

  • Formerly part of a larger civilization — They separated for unknown reasons
  • Survivors of something — Their history hints at past trauma
  • Protective of their lands — They guard Borea fiercely
  • Technologically advanced — They have sophisticated structures

Their official description calls them “a breakaway human faction with their own culture and architecture.”

Outlander Appearance

Visual Design

From official artwork and screenshots:

  • Furs and heavy clothing — Necessary for Borea’s cold
  • Practical gear — Built for survival
  • Mixed materials — Fur, leather, and metal
  • Weathered appearance — Life in the frozen north shows

Equipment

Outlanders use:

  • Weapons — Swords, axes, bows
  • Armor — Fur-lined metal armor
  • Tools — For survival and construction
  • Torchlight — For the long dark nights

Outlander Architecture

Camp Design

Outlander camps are distinctive:

  • High walls — Defensive fortifications
  • Watchtowers — Constant vigilance
  • Thatch buildings — Sturdy, practical structures
  • Communal firepits — Gathering places

Building Style

Their architecture reflects:

  • Defensive mindset — Everything is fortified
  • Resource efficiency — Using what Borea provides
  • Communal living — Shared spaces
  • Practicality over aesthetics — Survival first

Key Structures

Walls and Fortifications

  • Tall wooden palisades
  • Reinforced gates
  • Watch platforms
  • Defensive emplacements

Living Quarters

  • Thatched roof buildings
  • Insulated against cold
  • Central heating (firepits)
  • Shared living spaces

Communal Areas

  • Central firepits for gathering
  • Storage buildings for supplies
  • Workshops for crafting
  • Meeting halls for decisions

Outlander Society

Social Structure

While not fully detailed, we can infer:

  • Leadership council — Decisions made collectively
  • Warrior class — Those who defend the camps
  • Workers — Crafters and gatherers
  • Elders — Keepers of knowledge

Culture

Their culture shows:

  • Survival focus — Everything serves survival
  • Community bonds — They rely on each other
  • Defensive posture — Always ready for threats
  • Secretive nature — They don’t share much with outsiders

The Mystery They Guard

What Are They Hiding?

The official Zone 3 blog post hints at something significant:

“Zone 3 is an area of natural beauty that played host to some of the darkest moments in Orbis’ history - there’s a somber sense to the region, even when you’re surrounded by nature.”

The Outlanders “are attempting to keep something at bay - but what?”

Theories and Speculation

Ancient Evil

  • Something beneath the ice
  • A creature that devastated the past
  • The reason Borea is frozen

The Void

  • Zone 3 may be closest to the Void
  • Outlanders guard against its influence
  • Their defenses aren’t just against creatures

Old Secrets

  • Knowledge of past cataclysms
  • They know why Orbis is the way it is
  • They’re protecting others from this knowledge

Connection to Orbis History

The Outlanders remember:

  • Darkest moments — They were there
  • Past disasters — Shaped their current existence
  • Why Borea is frozen — Perhaps not natural
  • What’s in Zones 5 and 6 — They may know

Interaction with Players

Initial Relations

Outlanders start as:

  • Neutral to hostile — Wary of outsiders
  • Protective — Don’t want strangers in their lands
  • Testing — May evaluate if you’re a threat

Potential Alliance

Players might:

  • Prove themselves — Earn their trust
  • Learn their secrets — If welcomed
  • Gain allies — Powerful supporters
  • Uncover lore — They know much about Orbis

Quest Opportunities

Outlanders could offer:

  • Defense missions — Help them fight threats
  • Exploration — Investigate dangers they face
  • Lore discovery — Piece together history
  • Technology — Access their crafting knowledge

Outlander Locations

Confirmed Areas

Outlanders are found in:

  • Boreal forests — Among the pine trees
  • Mountain bases — Using natural defenses
  • Coastal areas — Where ice meets sea
  • Throughout Zone 3 — They’re the dominant human presence

Camp Variations

Different camp types:

  • Small outposts — Forward positions
  • Major settlements — Central communities
  • Hidden camps — Secret locations
  • Ruined locations — Reclaimed from the past

Combat Capabilities

Warriors

Outlander fighters are:

  • Well-equipped — Quality weapons and armor
  • Disciplined — Trained and organized
  • Defensive — Fight from fortifications
  • Desperate — They fight for survival

Tactics

They employ:

  • Ambushes — Use terrain to their advantage
  • Defensive positions — Let enemies come to them
  • Coordinated attacks — Work as a team
  • Hit-and-run — When outnumbered

Lore Connections

To Other Zones

The Outlanders’ history may connect to:

  • Zone 1 — Where they may have originated
  • Zone 2 — Possible former presence
  • All zones — They may remember before the zones

To Orbis History

They likely know:

  • What caused the current state — Of Orbis
  • Why zones exist — Their true purpose
  • What happened — In the “darkest moments”
  • What’s coming — Threats yet to reveal

What We Don’t Know Yet

Much about the Outlanders remains mystery:

  • Exact origins — Where they came from
  • Their true purpose — What they’re really doing
  • What they guard — The nature of the threat
  • Their full history — Complete backstory

The Bottom Line

The Outlanders represent some of Hytale’s deepest lore:

  • Mysterious faction — More than meets the eye
  • Survivors of something — Carry past trauma
  • Guardians of secrets — Protect dangerous knowledge
  • Potential allies — If players can earn trust

Whether they’re friends or foes, the Outlanders are central to understanding Orbis’s history and the challenges that await players.

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