Zone 2: Howling Sands - Complete Guide

Everything we know about the Howling Sands, Hytale's desert zone. From ancient ruins to saber-toothed tigers, here's your complete guide to surviving and thriving in Zone 2.

Zone 2: Howling Sands - Complete Guide

The Howling Sands is Zone 2 of Orbis—a vast desert landscape filled with ancient ruins, dangerous predators, and scarce resources. This guide covers everything you need to know about surviving Hytale’s desert region.

Geography and Environment

Landscape Features

The Howling Sands is characterized by:

  • Endless sand dunes — Stretching as far as the eye can see
  • Rocky canyons — Natural formations offering shelter and resources
  • Oasis water sources — Rare but vital for survival
  • Ancient ruins — Remnants of a forgotten civilization
  • Scorching temperatures — Daytime heat is a constant threat

Visual Identity

Unlike the verdant forests of Zone 1, the Howling Sands presents:

  • Orange and brown color palette
  • Sparse vegetation
  • Clear visibility (few trees to obstruct view)
  • Dramatic rock formations
  • Sandstorm weather events

Wildlife of the Howling Sands

The desert is home to unique creatures adapted to harsh conditions.

Passive Creatures

CreatureBehaviorNotes
AntelopeHerbivoreFast and skittish; prey for predators
ArmadilloDefensiveRolls up when threatened
CamelMountEssential for desert travel
FlamingoAmbientFound near oases; pink plumage
MeerkatSocialLives in groups; watches for danger

Mounts

CreatureSpeedNotes
CamelModerateBest for long-distance travel
HorseFastFastest ground mount available
RamVariableCan be ridden in battle

Dangerous Predators

CreatureThreat LevelBehavior
Saber-toothed TigerEXTREMEPack hunters; coordinated attacks
HyenaHIGHSocial predators; hunt in groups
CrocodileHIGHAmbush predator near water
VultureMediumScavenger; circles over carrion
WarthogMediumTerritorial; aggressive when approached

Survival Guide

Preparing for the Desert

Before leaving Zone 1, ensure you have:

  • Iron armor or better — Leather won’t protect you
  • Plenty of food — At least 5-7 days worth
  • Water containers — Essential for desert travel
  • Torches — For exploring ruins and canyons
  • Weapons — Multiple options for different threats

Day 1 Priorities

  1. Find water immediately — Oases are your lifeline
  2. Seek shelter — Build or find cover from the sun
  3. Avoid predators — Saber-toothed tigers hunt during the day
  4. Scout for resources — Look for ruins and resource nodes

Managing Heat

The desert heat is a constant threat:

  • Travel at dawn/dusk — Avoid midday sun
  • Stay near oases — Water helps regulate temperature
  • Build shaded structures — Create safe havens
  • Carry water — Always have a backup supply

Combat Strategies

Against Saber-toothed Tigers:

  • Never engage alone
  • Use high ground when possible
  • Ranged weapons are safest
  • Watch for pack members

Against Hyenas:

  • They attack in groups
  • Fire can deter them
  • Don’t get surrounded

In Ruins:

  • Watch for crocodiles near water
  • Check corners for ambush predators
  • Bring light sources

Ancient Ruins

The Howling Sands contains numerous ancient structures:

Types of Ruins

  • Burial tombs — Undead encounters, valuable loot
  • Temple complexes — Puzzles and rewards
  • Collapsed settlements — Building materials
  • Underground catacombs — Connect to cave systems

What to Find

  • Rare minerals — Not found in Zone 1
  • Ancient treasures — Valuable trading items
  • Sandstone blocks — Unique building material
  • Lore tablets — Story fragments about Orbis’s past

Resources and Materials

Harvestable Resources

ResourceUseRarity
SandGlass, craftingCommon
SandstoneBuildingCommon
Rare mineralsCraftingUncommon
Ancient tech???Rare

Building Opportunities

The desert offers unique building potential:

  • Sandstone structures blend naturally
  • Flat terrain for large builds
  • Clear visibility for defensive structures
  • Underground building beneath the sand

Lore and Story

Connection to Orbis History

The Howling Sands wasn’t always a desert. Lore fragments suggest:

  • Once a verdant region
  • Ancient civilization thrived here
  • Some catastrophe transformed the land
  • The ruins are remnants of that era

The Trorks

While Trorks are most associated with Zone 1, they have a presence in the desert:

  • Scavenging parties explore ruins
  • Some Trorks have adapted to desert life
  • They may be searching for something specific

Progression Path

Zone 2 represents a significant difficulty increase:

What You Should Have Before Entering

  • Iron equipment minimum
  • Established food source
  • Basic shelter building skills
  • Combat experience against multiple enemies

What You’ll Gain

  • Access to rare materials
  • New building options
  • Advanced combat experience
  • Story progression

Returning to Zone 1

The journey back can be easier:

  • You know the route
  • Better equipment makes travel safer
  • You can establish waypoints
  • Desert resources are valuable in Zone 1

The Bottom Line

The Howling Sands is Hytale’s first true test. Everything you learned in Zone 1 is put to the test here:

  • Scarcity of resources forces planning
  • Dangerous predators require strategy
  • Harsh environment demands preparation
  • Ancient ruins reward exploration

Survive the desert, and you’ll be ready for whatever Orbis throws at you next.

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